Archive for August, 2010

Final Fantasy XIV Xbox 360 Development Has ‘Paused’

Final Fantasy XIV producer Hiromichi Tanaka has stated that the Xbox 360 version of the game has not been cancelled, only that development has been paused, as talks with Microsoft are still ongoing.

Speaking with VG247, Tanaka stated that previous rumors of the Xbox 360 version being cancelled are false. He added that a demo is in the works and that discussions with Microsoft are still ongoing.

“We’re still talking with Microsoft at the moment so there is no update as to when we’ll start again,” he said, admitting the only roadblock to the game hitting the console at the moment is restrictions imposed by Xbox Live.

Final Fantasy XIV is set for release next month worldwide on the PC, with a scheduled release date for the PS3 in March 2011.

Sony PSP 2 Demonstrated to Select Publishers, Touch Controls Present, says Report

To the disenchantment of many, Sony did not unveil the oft talked about PSP 2 at Gamescom this week. Though the general public was not privy to a new handheld from the manufacturer, it would seem as though several unnamed publishers were afforded the opportunity to check the new system.

Reports indicate that three separate publishers were given access to the yet unfinished handheld. These publishers all say that it is very similar to the standard PSP model, closest to the PSP-3000. Features include an incredibly detailed screen and comfortable feel, but what is perhaps most surprising is the control mechanism. A “touch-sensitive area” has been placed behind the unit, on the other side of where the screen lies. The reports do not indicate how the screen is to be used, or how it will affect the ergonomics, but publishers were shown the console while “several” first-party games were running.

Sony has also decided on how to work a feasible business model for the PSP 2. The console, as it currently stands, is more than likely to feature a Flash Media-based layout, rather than disc-based one. The decision was reportedly due to developer feedback.

One source believes that the new system will be ready to launch by the end of 2011, but another source claimed that it might be at least 2 years before consumers get their hands on the system.

Sony has since answered queries about the new device with a standard response; they do not “comment on rumor and speculation.”

Sony: Motorstorm Apocalypse Will Prove 3D For Gaming

Posted August 18, 2010 by Ben Strauss

“I think 3D gaming is huge,” said Mick Hocking, senior director for Sony Computer Entertainment Europe Studio Liverpool, in an interview with Kotaku. “There are many, many benefits that 3D brings to games, but in general it enhances your sense of immersion. Your eyes pick up a lot more information that with 2D.”

Hocking leads PlayStation’s worldwide studio’s stereoscopic 3D team – a group within Sony that has been working with 3D gaming for the past two years now. To Hocking, 3D represents a huge opportunity to gaming. The most important aspect, though, is immersion, says Hocking, with racing and sports games representing genres that can benefit the most.

“In those you have more information to reach to, like judging the breaking point in a turn, where to overtake a car, or when to swing a bat in major league baseball,” he said. “All of that is much, much more intuitive in 3D than it is in 2D.”

3D, emergent as it is, still represents a cost that most consumers are not willing to pursue at this point; the glasses still represent a major problem for viewers.

“I think it’s crucially important that we produce high-quality 3D at this time,” he said. “We’re in the phase of building the market. We need to convince (gamers) to not only get the games but also to buy the 3D TVs.

“If you do produce 3D games in the right way it is a stunning experience and justifies the need to put glasses on and buy that TV,” he said. “If not done well it’s just used to add depth or worse it can put people off.”

“3D done right isn’t just about adding depth to a scene; it is a creative medium,” Hocking said. “There are choices about how much depth you put into a scene depending on what you’re after, whether it is to create a sense of suspense or vertigo.”

To Hocking, the concept of 3D was finally proven with the most successful movie of all time, Avatar. ”Avatar was proof that if you deliver a high-quality experience people will flock to it,” he said.

It is therefore time for video games to stand up and take 3D by the horns. The technology present within Avatar was truly impressive, but for 3D to really shine, a video game needs to bring full immersion and control into the equation. Sony’s upcoming line-up of games hope to be the first titles to really demonstrate what games are capable of producing for 3D, and Hocking thinks Motorstorm will be the best example of 3D gaming yet.

“My completely unbiased opinion is Motorstorm Apocalypse,” Hocking said. “I think Killzone 3 has a great sense of vertigo, especially in the jetpack levels, but Motorstorm has things blowing up all around you and past you.”

Hocking believes that Motorstorm will really demonstrate the capabilities that 3D can bring the table, but for improvement, developers need to really learn to embrace 3D not as technology, but as a technique. ”The teams are really coming to grips with it,” he said. “These guys are really starting to understand the medium.”

Mass Effect 3 Likely Coming to PS3 and 360 Simultaneously

After yesterday’s announcement of Mass Effect 2 coming to the PlayStation 3, fans had some questions: What about the first game and the choices PS3 players would have made? What about the existing DLC?

BioWare head Ray Muzyka spoke to VG247 about the new version of their hit sequel and all it will entail. He says the PS3 version will include an introduction to the Mass Effect universe and most of the existing DLC.

“We’re making sure there’s a really seamless introduction to the world of Mass Effect, for players that haven’t experienced it before,” he explained. “So even though it’s Mass Effect 2 specifically, we’re making sure there’s a nice introduction experience that provides the back-story and the things that have happened up to that point in the universe, and makes it a really seamless introduction.”

Muzyka was cryptic as to what the introduction would entail. Could it be new gameplay modules or a collection of questions and cutscenes?

“We haven’t revealed what that is yet. It’ll be something that provides a good introduction and provides a lot of the back-story and introduces you well to the story-arc, and kind of makes you feel like you’re part of it all. And then you can jump right into the action in Mass Effect 2,” he answered.

On the downloadable content front, he confirmed at least most of the existing DLC will be coming to the PlayStation3 version. “One of the things we’re doing is that we’re bringing a lot of the post-release downloadable content and will integrate it into the experience, so that PS3 fans can check that out and play it,” he said.

The game’s Cerebus Network, which connects the PC and 360 versions to news and new content, will also be available for the PS3 revision. “I guess in terms of what the Cerberus Network represents, it really represents a lot of content, it represents a lot of post-release support, and we… do want make sure the PS3 fans get that experience in as full away as possible,” he added.

With the release of Mass Effect 2 for PS3, another question lingering on gamers’ minds is: Will Mass Effect 3 see a simultaneous launch on PS3, 360, and PC?

“That’d be a good guess, but we haven’t announced any details on any future formats or anything, or even formally announced Mass Effect 3 yet, although there’s a natural assumption that there will be a Mass Effect 3 as it’s a trilogy. We’ve said that and more or less confirmed it, but we haven’t announced any details on the product yet, or the platforms,” he said. “EA is a company that wants to support different platforms, reach different audiences; we’re part of EA and we want to make sure we can embrace that as well.“

Mass Effect 2 will be released on PlayStation 3 in January of 2011. The wait for PS3 owners is almost over.

Madden NFL 11 Stealing Playtime from Modern Warfare 2

Raptr, which formally announced its social gaming network last month, has issued its first Raptr Industry Trends Report, which takes a look at the impact EA Sports’ Madden NFL 11 launch is having on other games and how it stacks up against the previous Madden.

“Overall, the game experienced the usual initial explosion and gradual decrease seen with other Madden games. What’s fascinating is that play time for Madden 10 spiked +237% the month before Madden 11 launch,  suggesting that gamers went back to warm up their fingers for the upcoming sequel,” the report noted.

Interestingly, EA’s demo seemed to be much less effective in winning over sales for the game. “Madden 11’s demo converted 30% of people who played it to the full version within the first week. Last year, Madden 10 showed a 45% conversion in that same time frame. While both numbers are impressive, it seems that up take this year was down quite a bit,” Raptr remarked.

That said, the people who did buy the game diverted their attention away from other top titles, like Activision Blizzard’s Modern Warfare 2, for instance.

Top 10 games Madden 11 stole playtime from:

  1. NCAA Football 11
  2. Call of Duty: Modern Warfare 2
  3. Madden 11 Demo
  4. Madden 10
  5. MLB 2K10
  6. NBA 2K10
  7. Gears of War 2
  8. NHL 10
  9. Castlevania: Harmony of Despair
  10. Mass Effect 2

As Raptr commented, those last two on the list are somewhat “considering that one game has been out for a while, and the other is a DLC only game on XBLA.”

Sony: PSP Keeps ‘Raising the Bar’ for Mobile Gamers

Sony’s new PSP mascot Marcus (or as we like to call him, “Kevin Butler lite”) engaged in some trash talk concerning mobile gaming in the new PSP commercial. While iPhone is not mentioned, the phone being held in the ad certainly looks like one. Both Sony and Nintendo have repeatedly downplayed the impact of the iPhone on their respective portable businesses, but it’s clear that Apple’s device is eating into their share. And while Sony was reticent to talk directly about iPhone with us, their latest PSP ad would seem like a tacit admission that iPhone is indeed a very real threat.

When IndustryGamers reached out to Sony to discuss the new ad, a spokesperson told us, “The real focus/takeaway here is our strength in rich/deep/immersive gaming experiences that are only possible on PSP platform vs competing offerings.”

John Koller, Director of Hardware Marketing at SCEA, further elaborated to us, ”PlayStation is the leader when it comes to delivering console-quality games for mobile gamers and we have continuously raised the bar by providing deeper portable gaming experiences to consumers for many years. The new marketing efforts further reinforce what PlayStation Portable consumers have come to expect from the platform — the most robust and richest gaming experiences available in the marketplace today at value prices that start at $9.99.”

Opinion: Despairing Konami’s Decisions Over Castlevania

Konami recently released Castlevania: Harmony of Despair on Xbox Live Arcade, and it’s an experiment for the franchise. It’s an online multiplayer focused game, with characters, enemies and level elements re-appropriated from several other recent Castlevania titles. With similarities to old school, action-oriented Castlevanias of the past, it’s ironic that Konami’s old school publisher approach with selling the game will probably hold it back from being a bigger hit.

One of the main selling points of the game is the fact that it offers multiplayer for up to six players, who can choose from five different characters and explore six levels. However, the demo is limited to one character (Alucard), one player offline and one level. If this sounds like a weird way to try to sell people on the game, you’re right; it not only gives a bad sampling of what the game contains, but it also gives most people that play it a poor impression of the game.

The demo is a clear example of in the box thinking – it’s so inside the box, there might be another smaller box inside that box that the nascence of the demo came from. For most standard retail games, publishers provide a small sample of the gameplay (usually not multiplayer) and hope that’s enough to hook players. The problem in this case is Castlevania HD is not your standard retail product.

The solution to this is give players more for the free sample – all five characters, four (or maybe the full six) players simultaneously and, say, three levels. This will give players a very good idea of what to expect from the full game. They’ll also be able to get some of the item drops, but all of the cooler weapons will be reserved for those that pay for the later levels. This free version should let players play with those who paid for the full game, letting them see some of the best equipment in action and further enticing them to upgrade to the paid version. When and if they do upgrade, they’ll be able to retain whatever items they picked up or spells they’ve learned – if the game had leveling (another potential missed opportunity), there could also be an appropriate level cap.

As for the price… in my mind, $15 is asking too much for this sort of game. I’d put the full version of the game at between $5 and $10. Down the road, expansions with more levels and more characters will provide more opportunity for sales, at between $2.50 and $5 (I realize the game will likely do this anyway). Other opportunities for sales include micro-transactions, with small items to customize the appearance of players’ sprites – sell them for between $.50 and $1, and they’ll make their money back tenfold in almost no time at all.

I realize that there’s no guarantee that the above ideas would make Castlevania: Harmony of Despair a success – despite its appearance, it’s very different from any recent Castlevania title and the online matchmaking system is apparently less than stellar. The game certainly has its fans, though, and there’s real potential for some of the ideas that Castlevania HD is built on. However, the uninspired demo and high asking price may turn this curious online experiment into a failure.

Ubisoft Unleashes Fighters Uncaged For Kinect

Ubisoft Unleashes Fighters Uncaged For Kinect

Posted August 18, 2010 by M.H. Williams

Ubisoft announced today that their next Kinect-exclusive title will be Fighters Uncaged, a new martial arts combat game. The title is being developed by AMA Studios and will give hardcore gamers the feel of a real mixed martial arts competition in their own home.

Fighters Uncaged is the first motion fighting game for Microsoft Kinect, dedicated to a core audience,” said Adam Novickas, U.S. director of marketing at Ubisoft. “Fighters Uncaged requires players to get out of their seat to engage in a controller-free full-body combat game and experience the authentic fighting style of Thai boxing.”

With Kinect and Fighters Uncaged, players will experience total-body combat. The game features 70 different strikes and 21 different fighting environments. Various fighters will be your opponent, each with their own distinct fighting styles. Also featured is voice-activated super moves, character skill progression, and jump-in multiplayer co-op so friends can battle together.

The game will join Your Shape: Fitness Evolved as a Kinect-exclusive title. Fighters Uncaged will be released worldwide in November of this year.

Xbox Live Avatars Get a Redesign For Kinect

Don’t get too attached to your current avatar. Rare has told OXM UK that the Xbox Live Avatars will be seeing a Kinect-centric redesign. Nick Burton, senior programmer at Rare, says ‘Avatar 2.0’ is going to be more realistic.

The proportions are changing to something more realistic because of the break in a player’s hand-eye coordination when using Kinect with the old Avatars. No further information has been given, but expect to see more prior to Kinect’s launch in November.