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Street Date Changes of Video Games
May 27th
| Date Changes Reported 5-26-10 / 5-27-10 | ||||
| Item | Title | UPC | Release Before | Release Now |
| MAJ01656GM | DSI GHOSTWIRE LINK TO PARANORM | 096427016564 | 10/01/10 | 10/27/10 |
| MAJ01657GM | NDS MONSTER TALE | 096427016571 | 10/01/10 | 12/14/10 |
| MAJ01679GM | WII BABYSITTING MAMA | 096427016793 | 10/01/10 | 11/17/10 |
| MAJ01687GM | WII ZUMBA FITNESS | 096427016878 | 10/01/10 | 10/19/10 |
U.S. Navy Considering Video Games for Boot Camp
May 27th
Video Games are a major part of day-to-day activity for the youth today, and the Navy is facing the challenge head on. The Navy Times today reports that equivalent versions of Wii Fit and Dance Dance Revolution could be used to help get recruits in shape quicker.
[Update: Nintendo of America told us that they're not working with the U.S. military in any official capacity. "Nintendo isn't working with the Navy or any of the Armed Forces to insert Wii products into their basic training camps," said a spokesperson.]
Navy Surgeon General Vice Admiral Adam Robinson states that using such games could help new sailors build better endurance and get them in shape more quickly.
“There are lots of programs now that people can [use to] become very physically active while they’re using interactive computer games,” Robinson said May 18 in an interview with Navy Times reporters and editors. “So, in other words, this isn’t about [starting] with computers and stopping [everything else] — because we’re not going to do that. This is about incorporating those types of activities into something that people can use to become more physically active.”
The Navy is looking into using computer-fitness aids due to the increased health problems inherent with recruits and sedentary lifestyles. Adm. Robinson noted that it takes more time to get sailors into fighting shape than in the past years. “I have no doubt that today’s youth and the people that we’re talking about are capable of becoming physically fit,” Robinson said. “But I think that there has been a definite difference in the amount of time that people have devoted to physical activity, and I think that is a manifestation of physical education in the school systems in America.”
“There is an issue in terms of physical fitness,” he said. “There have been more fractures and femur fractures and long-bone fractures in some of our young female recruits, and that’s related to the amount of activity and a sedentary lifestyle that they’ve had before they’ve entered the service and then the uptick in physical activity after they’re in the service.”
The Admiral did state that this solution is in early and conceptualization stages, and the retail versions of the games would certainly be tailored to the Navy’s purposes.
Video games and the military are nothing new, as all branches have used video games in some form or fashion to the public’s knowledge. The United States Air Force recently utilized the PlayStation 3 as a super computer for various research opportunities.
As for the U.S. Navy adding video games to their repertoire of fitness regimes? The Marines are probably having a real good laugh right now.
Game Developer Ogmento Raises $3.5 Million for Augmented Reality Gaming
May 27th
Augmented Reality Gaming is something of a new concept in the gaming space. The Wii became the first console to adapt the system to home, and perhaps some arcade fans might remember Police 911 as being a game that used motion control to allow players to get to cover and dodge bullets.
Ogmento is looking to develop the space even further with the onset of the PlayStation Move and Xbox 360 Natal. Ogmento will use the funding to build out development teams and expand their business.
“This investment allows us to expand our operations to support our growth while putting development resources into our own intellectual property,” said Ori Inbar, co-founder and CEO of Ogmento. “Chart and CNF bring a strong track record of identifying disruptive technologies early, and working with founders to build strong companies.”
“We’re thrilled to have this level of support from our investment partners,” said co-founder and President Brian Selzer. “Given Chart’s investment activity in hardware and software areas related to AR, they understand the true potential of this technology. Adding a partner to our management team is an exciting endorsement of our business.”
“We’ve been evaluating the fast evolving AR industry for over a year, and believe that Ogmento is uniquely positioned to lead the charge for the industry. It has an incredibly unique mix of mainstream video game industry executives, AR industry thought leaders, and world-class researchers and scientists,” said Cole VanNice, a partner at Chart Venture Partners. “We’re delighted to be the first VC to provide funding to a company focused on Augmented Reality games, and I’m confident that together we can help Ogmento continue to build on its position as a market leader.”
Ogmento took the time to discuss possibilities with the Move and Natal, and they are rather confident that they will be releasing several games by the end of the year. “Sony’s EyeToy camera is basically enabling a whole set of augmented reality games … and Project Natal will enable something similar. Then of course there is the DSi/3DSi and PSP platforms, which are already embracing AR. When you see a game like LittleBigPlanet include AR into its development, you know this is a technology with some serious potential,” said Inbar to Joystiq.
As part of the financing, Matthew McCooe of Chart Venture Partners and Joe Del Guercio of CNF will join Ogmento’s board of directors, along with founders Brad Foxhoven, Brian Selzer, and Inbar. Cole Van Nice, a partner with Chart, will also join Ogmento’s management team directly as COO to help drive strategic planning.
Ogmento has not yet announced any specific titles or games, but Inbar has stated that we’ll “hear more soon.”
EA ‘Couldn’t Be More Pleased’ with Super Bowl Ad Spend for Dante’s Inferno
May 27th
IndustryGamers was the first to bring you the news that Electronic Arts would be shelling out the big bucks to secure a TV spot during the Super Bowl. The 30-second advertisement likely cost EA in the range of $3 million, which is an awful lot of dough to spend on just one component of a video game marketing campaign. We have to wonder if it was worth the investment for the publisher. Thankfully our friends at the[a]listdaily got an answer straight from the horse’s mouth.
Phil Marineau, Sr. Product Manager for Dante’s Inferno, explained that the Super Bowl ad generated enough buzz that it was worth every penny. When you’re trying to get attention for a brand-new IP in a crowded market, standing out can be difficult. “From the marketing standpoint, we couldn’t be more pleased,” Marineau said of the Super Bowl spot. “With Dante’s we’ve tried to have big ideas the whole time and that came up with this; we could buy a whole bunch of cable spots or we could go after the large reach, the large audience. We knew we had to leverage it as much as possible and we told management how we were going to do it. We got lucky; it was the third most watched spot of the Super Bowl. People, WSJ put it in the top five, Wired put it number one. Our Google searches were through the roof. So the Super Bowl spot worked well for us.”
Check out the full interview with Marineau for much more on the wide-ranging campaign that EA put together for Dante’s.
EA On THQ Partners Program: ‘Success Doesn’t Happen Overnight’
May 27th
The Electronic Arts Partners program has been a successful setup for the publishing giant. With yesterday’s announcement on bringing in Insomniac Games, as well as the partnerships formed with Crytek, Epic, Valve, Respawn and other major studios, EA certainly has a good thing going.
THQ’s announcement on their own Partners program is a direct challenge to that business model, and it could spark the beginning of an intensely fierce competitive war between the two publishers.
EA not only decided to embrace the new competition, but they decided to offer THQ a bit of start up advice. “We welcome the competition as broad support for independent development is very healthy for our industry,” EA Partners boss David DeMartini told CVG. “It’s great to see other publishers stepping up their support for independent developers like EA Partners has been doing for the past 15 years. Fortunately for us, publishing and sales excellence is key to the success of these programs – and that doesn’t happen overnight.”
The recent discussion with Insomniac Games’ CEO Ted Price has just become more relevant as it now strengthens the idea of a continued push for a more amicable publisher/developer relationship in regards to intellectual property and management. EA has proven the concept works, and developers are taking notice. This could be the start of an entirely new industry-wide business model if things keep at the current momentum.
Most Popular Games 4-16-10
Apr 22nd
| Game Stats MOST POPULAR GAMES 4-16-10 | ||||||
| Rank This Week | Rank Last Week | Format | Title | Genre | Vendor | Release |
| 1 | 1 | X360 | Halo: Reach | Shooter | Microsoft | 09/30/10 |
| 2 | 2 | PS3 | God of War III | Action | Sony | 03/16/10 |
| 3 | 3 | X360 | Red Dead Redemption | Act/Adv | Rockstar Games | 05/18/10 |
| 4 | 4 | X360 | Tom Clancy’s Splinter Cell: Conviction | Action | Ubi Soft | 04/13/10 |
| 5 | 8 | Wii | Super Mario Galaxy 2 | Platformer | Nintendo | 05/23/10 |
| 6 | New | X360 | Mass Effect 3 | RPG | EA | 12/31/11 |
| 7 | 5 | PS3 | Red Dead Redemption | Act/Adv | Rockstar Games | 05/18/10 |
| 8 | New | PS3 | Gears of War 3 | Shooter | Microsoft | 04/30/11 |
| 9 | New | PS3 | Grand Theft Auto: Episodes from Liberty City | Compilation | Rockstar Games | 04/13/10 |
| 10 | 6 | PS3 | Final Fantasy XIII | Action RPG | Square Enix | 03/09/10 |
| 7 | PS3 | Heavy Rain | Adv | Sony | 02/23/10 | |
| 9 | X360 | Fable III | RPG | Microsoft | 12/30/10 | |
| 10 | X360 | Alan Wake | Action | Microsoft | 05/18/10 | |
Infinity Ward Members to Get Bonuses Originally Intended for West, Zampella
Apr 22nd
Dan Amrich, a former member of the press who’s been working as Activision’s social media manager and blogger, today revealed some interesting information on a Facebook group page called “Gamers against Bobby Kotick & Activision.” As it turns out, the remaining Infinity Ward members will be getting redistributed bonuses that had been intended for the fired studio heads Jason West and Vince Zampella.
Amrich noted that more employees are likely to leave Infinity Ward despite this. “More people will probably go too, looking for new situations. Maybe they will join Respawn, maybe not. I’m confused, because by leaving, they are giving up their bonus — and the more people that leave, the bigger the bonus gets for the people who stay,” he said. “I’d think if you are young and hungry and have a vision for a new game, IW would be a really good place to be right now. There are so many young and hungry designers, programmers, and developers out there, and I suspect some of them are already employed at IW, just waiting for their shot. When the dust settles, I expect to see some talented people step up and redefine the studio.”
Later in the Facebook discussion, he added, “IW still exists; obviously its identity and company culture are going to go through huge changes in the coming months and years. But can we agree that change also means opportunity? When stuff happens and a situation changes, we all have the same core decision: Stay the course and reinvent, or move on to something else. The people who stick at IW will have to reinvent the studio, but it may well be that some of these people who cut their teeth on MW and MW2 are now ready to step up with their own ideas. AND they are getting a bigger chunk of the bonus money than they expected for what they already did. So…what exactly is the downside of having creative freedom, career opportunity, AND financial reward for a job well done? Nobody’s given me a good answer to that one yet.”
Modern Warfare 2 DLC Pricing a ‘Mistake,’ says Activision Blogger
Apr 22nd
Activision social media manager Dan Amrich, who revealed some information about Infinity Ward bonuses today, has also commented about the recent Stimulus Pack DLC for Modern Warfare 2. The $15 price point for the additional map packs caused a minor uproar in the gaming community, but nearly 25% of Modern Warfare 2 owners still purchased the new content – 2.5 million copies were sold in the first week. Even with the sales success, Amrich believes Activision should have sold the DLC at a lower price.
“I think the $15 price point for MW2 DLC was a mistake,” he said candidly, “and as soon as I had the opportunity I said so, even came up with some alternate suggestions (‘how about $10 for three maps and the two remakes as freebies to thank everybody?’) — but by the time I was made aware, it was too late, and people weren’t really asking me that kind of stuff anyway. Plus, the price clearly was a success so it’s hard to gain traction when they’re looking at a bottom line and going ‘Hey, turns out people felt this content was worth it.’”
Indeed, if people plunk down the cash, Activision and other publishers may consider higher priced DLC content for high-profile games going forward. As EEDAR’s Jesse Divnich wrote in a recent IndustryGamers column, “Am I happy with Activison’s actions? As an economist, yes, since someone needed to test the boundaries on DLC pricing. DLC is a new market opportunity for publishers, and it is because of the intrepid actions of Activision that we now have a few more answers.”
